The Very Good Knights

Logline

As the bedtime battles roar, The Very Good Knights don their armor to save the night.

With a sprinkle of kindness, a dash of courage, and a splash of imagination, they help kiddos conquer nighttime jitters and gently sail into dreamland.

Synopsis

The Idea

The Very Good Knights is a heartwarming, fun bedtime adventure series where a lovable team of pint-sized “Knights” help children around the world fall asleep peacefully. Each episode centers around a common bedtime challenge—nervousness, overexcitement, big feelings—and shows how imagination, bravery, and gentle guidance can make bedtime magical.

Target Audience

Ages 3–7 (preschool to early elementary)

Parents will also appreciate the sleep-friendly themes.

Tone & Style

Gentle humor, cozy visuals, storybook-inspired design with soft animation, music-driven.

Meet the Characters

Sir Snooze

Cubbins

Mrs. Monarch

Cozy Castle

Page Pip

Lady Lullaby

The World

The Dozy Castle is a secret haven nestled among the clouds, where twilight never ends. You won't find it on any map. Nope. It's the cozy abode of our Brave Knights, the place they recharge after yet again saving the night.

Episodes Examples

Episode: 1. “The Big Day Bounce”

Trigger: Too excited to sleep before a birthday

Plot: Sir Snooze teaches a child how to turn their excitement into a “Dream Parade,” marching through sleep with happy thoughts.— Quote Source

Episode: 2 “The Flicker and the Fright”

Trigger: Nightlight flickers off

Plot: Lady Lullaby shows the child how to make their own light with a “Glow Song,” filling the room with imagined stars.

Episode 3: “The Giggly Goodbye”

Trigger: Can’t fall asleep without a parent

Plot: The Knights give the child a magic “hug pillow” that holds their parent’s love all night long.

Episode 4: “The Shadow Dragon”

Trigger: Shadows on the wall

Plot: Captain Cuddle helps turn scary shadows into friendly creatures with a magical bedtime flashlight.

Episode 5: “Too Many Thoughts”

Trigger: Overactive imagination

Plot: The Knights give the child a “Mind Map”
a way to gently set thoughts aside and save them for dream adventures.

Episode 6: “The Monster Under the Bed”

Trigger: Classic fear of monsters

Plot: Turns out, it’s a friendly dream creature who just wants help falling asleep too.

The Possibilities